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Posted 6 days ago · 46,181 reads

Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

The most important insight I've had in the last few years is that constraints are a feature, not a bug. When you have unlimited resources, you can solve any problem in a hundred different ways. When you have constraints—limited memory, limited time, limited developers—you're forced to think more clearly.

Understanding the problem is half the solution.

Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

The most important insight I've had in the last few years is that constraints are a feature, not a bug. When you have unlimited resources, you can solve any problem in a hundred different ways. When you have constraints—limited memory, limited time, limited developers—you're forced to think more clearly.

Legacy code is called legacy for a reason. It works. It's been tested in production. It's often the most reliable code in your system, even if it doesn't follow modern conventions.

Legacy code is called legacy for a reason. It works. It's been tested in production. It's often the most reliable code in your system, even if it doesn't follow modern conventions.

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Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

Make boring choices.

Legacy code is called legacy for a reason. It works. It's been tested in production. It's often the most reliable code in your system, even if it doesn't follow modern conventions.

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